![]() As you expand your vault and your population (to a max population of 200 vault dwellers), your required resources increase. The mechanics of Fallout Shelter itself are simple, and once figured out show a steady pattern. Inevitably, you’re going to end up with a dystopian nightmare. ![]() There’s only a slim degree of control over this world available to you, and nice options aren’t always available. Unfortunately, playing the game practically creates some sticky ethical situations due to the game’s shallow nature. You want to make this work, so you’ll be applying cold, practical solutions to in-game problems. In order to pick up and enjoy Fallout Shelter in the first place, it’s tacit that you enjoy playing god. You know full well that you, and you alone, can make the hard choices those ants on your screen aren’t equipped to handle. There are no survivors.īut if we ran the vaults, these problems would vanish, right? The remaining Vault, usually a control experiment, is usually destroyed by a horde of raiders and mutants. Or at least the remnants a soft mad-science experiment, such as mad-sociology. Nine times out of ten, if you stumble into a vault, you’re about to encounter the remnants of a mad science experiment gone awry. For Vaults aren’t just designed to preserve human life, they’re designed to experiment on it. They’re ticking clocks, time capsules of humanity actually designed to warp their inhabitants for the vague purpose of “Science!”. ![]() Ever since leaving Vault-101, all I’ve wanted to do is get back into those little hobbit holes and figure out how they work. ![]() This is something I know I’ve wanted for a long time. The producers have tapped into a rich vein for this fandom: control over the infamous Vault-Tec Vaults. This game’s not gimmicky, it’s not milking players for cash at every chance, and thought for the fans has clearly gone into the product. A great addition to the Fallout franchise, well done Bethesda. ![]()
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